Rate Incredibots 2
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Incredibots 2 Controls

So you have played the original Incredibots game? Perhaps you have laid your hands on similar-themed puzzle games before? If so, playing Incredibots 2 should be a piece of cake. As long as you know how to point and how to click, you are good to go. Of course, you need to have a good and working mouse to get rolling in the RIGHT direction... and more importantly, a VERY creative mind. Let's have a closer look!

  • Rating: 5/5

  • Plays: 6334

Incredibots 2 Walkthrough

Fans of the original Incredibots - your wait for the sequel is over. It's all here: Incredibots 2! Just like the original game, it is, without a doubt, one of the most flexible / versatile web-toys or puzzle games you could lay your hands on. The idea is simple and straightforward: create your own physics-based robot. If that's not challenging or complicated enough for you, you can even create your own scenario or movie using Incredibots 2!

What sent Incredibots 2 a notch or two higher than the original game is its ease of use. The interface, controls, and everything else are way easier to use. Now, you can move groups of bits and pieces of your contraption around the screen by clicking and dragging your mouse. Along with that, there are many other variables that are now adjustable! For example, gravity back then is constant. In Incredibots 2, however, you can adjust it to your heart's delight!

HOWEVER, there is one BIG thing missing from Incredibots 2: the set of challenges and tasks. Yes, fellas, it doesn't have the official challenges that the original game used to have. This set of tasks and challenges is the 'center of attraction' in the single player mode. If you are into the Sandbox Mode of the first game (and you do NOT pay much attention to the single player mode), this may NOT be a huge issue. However, for those who are looking for tasks to finish; scores to be made and bragged about; etc., I'm sad to announce that you won't find them here.

On the other hand, the puzzle game's design encourages you to devise your very own challenges and tasks. YES, folks, you are not just a player in this game... you have been elevated to the level of the developer. ? And speaking of user created content and challenges, you will find A LOT of high quality and user-made Incredibots 2 challenges out there in the net. So really, the omission of the in-game tasks isn't really that bad.

There is one thing to note, however. Being predominantly a BIG but friendly level-designing tool, I don't think I could recommend this as a casual game. BUT don't let that intimidate you. The steps for creating stuff in Incredibots 2 are still the same with the original game. You will start off by designing your shapes and robot parts using the pre-made shapes; self-drawn shapes (using your mouse); or you can use a combination of both.

After creating your shapes and robot-parts, you need to join them together using the joints. There are different joints in the game - there are fixed joints, sliding joints, and rotating joints. Once you have pieced together the parts, you should have a standing robot by now.

HOWEVER, that's not very fun, is it? So what should you do? Make it move! Just like before, you can click on the shapes to change the properties it has like the density, weight, gravity, and those are just to name a few. As for the joints, you can add motor to it so it will move on its own or it will move when you press a key on the computer. Once you are done with your robot, VIOLA! It's time to sit down and chill as you watch him move or groove to the music.

If you are quite clueless as to what EXACTLY you should create (should it be a robot, scenario, etc?), I have found a user-created challenge that should help you get started in the right direction. It doesn't tell you what you should do step-by-step, BUT it does have some rules that you should stick to if you want to pass the challenge. Let's have a look:

(1) Sandbox Size Should Be Small - The sandbox by the way is found when you click the Challenge Editor button. This would let you select the size of your building or arena. And you should keep yours Small. This is the default size by the way.

(2) Next, you should uncheck the "Allow User Construction". By doing so, the players of your challenge or level cannot make their own robots. That means they have to make the most out of the robots and obstacles that you will supply. This is found by clicking on the Restrictions button (found on the upper right corner of the Challenge Editor screen).

(3) The game should have a Win Condition. Come on! Of course players need to have a goal to set their sights on. Just go to the Set Conditions button in the editor, and it's up to you to set your win condition.